A Rust audio plugin development framework that is nice to use :)
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nice-plug

Tests Documentation Crates.io License

A Rust audio plugin development framework that is nice to use :)


The idea is to have a stateful yet simple plugin API that gets rid of as much unnecessary ceremony wherever possible, while also keeping the amount of magic to a minimum and making it easy to experiment with different approaches to things.


nice-plug started out as a fork of the awesome NIH-plug framework authored by Robbert van der Helm. It has since become its own separate community-led project, and is now the recommended toolkit for Rust audio plugin developers.

Table of contents


Getting Started

See Getting Started with nice-plug for a quick guide on getting started with using nice-plug to develop your own plugins.

Features

For a list of available crate flags, see crates/nice-plug/Cargo.toml.

  • Supports both VST3 and CLAP by simply adding the corresponding nice_export_<api>!(Foo) macro to your plugin's library.
  • Standalone binaries can be made by calling nice_export_standalone(Foo) from your main() function. Standalones come with a CLI for configuration and full JACK audio, MIDI, and transport support.
  • Rich declarative parameter system without any boilerplate.
    • Define parameters for your plugin by adding FloatParam, IntParam, BoolParam, and EnumParam<T> fields to your parameter struct, assign stable IDs to them with the #[id = "foobar"], and a #[derive(Params)] does all of the boring work for you.
    • Parameters can have complex value distributions and the parameter objects come with built-in smoothers and callbacks.
    • Use simple enums deriving the Enum trait with the EnumParam<T> parameter type for parameters that allow the user to choose between multiple discrete options. That way you can use regular Rust pattern matching when working with these values without having to do any conversions yourself.
    • Store additional non-parameter state for your plugin by adding any field that can be serialized with Serde to your plugin's Params object and annotating them with #[persist = "key"].
    • Optional support for state migrations, for handling breaking changes in plugin parameters.
    • Group your parameters into logical groups by nesting Params objects using the #[nested(group = "...")]attribute.
    • The #[nested] attribute also enables you to use multiple copies of the same parameter, either as regular object fields or through arrays.
    • When needed, you can also provide your own implementation for the Params trait to enable compile time generated parameters and other bespoke functionality.
  • Stateful. Behaves mostly like JUCE, just without all of the boilerplate.
  • Comes with a simple yet powerful way to asynchronously run background tasks from a plugin that's both type-safe and realtime-safe.
  • Does not make any assumptions on how you want to process audio, but does come with utilities and adapters to help with common access patterns.
    • Efficiently iterate over an audio buffer either per-sample per-channel, per-block per-channel, or even per-block per-sample-per-channel with the option to manually index the buffer or get access to a channel slice at any time.
    • Easily leverage per-channel SIMD using the SIMD adapters on the buffer and block iterators.
    • Comes with bring-your-own-FFT adapters for common (inverse) short-time Fourier Transform operations. More to come.
  • Optional sample accurate automation support for VST3 and CLAP that can be enabled by setting the Plugin::SAMPLE_ACCURATE_AUTOMATION constant to true.
  • Optional support for compressing the human readable JSON state files using Zstandard.
  • Modular GUI/Editor API that lets you use any GUI library that can run on baseview. By extension, this allows for rendering with OpenGL, wgpu, and/or softbuffer.
  • Full support for receiving and outputting both modern polyphonic note expression events as well as MIDI CCs, channel pressure, and pitch bend for CLAP and VST3.
    • MIDI SysEx is also supported. Plugins can define their own structs or sum types to wrap around those messages so they don't need to interact with raw byte buffers in the process function.
  • Support for flexible dynamic buffer configurations, including variable numbers of input and output ports.
  • First-class support several more exotic CLAP features:
    • Both monophonic and polyphonic parameter modulation are supported.
    • Plugins can declaratively define pages of remote controls that DAWs can bind to hardware controllers.
  • A plugin bundler accessible with the cargo-nice-plug package or via a custom xtask command.
  • Tested on Linux and Windows, with limited testing on macOS.
  • See the Plugin trait's documentation for a more complete overview of the core API.

GUI

Any GUI library that can run on baseview can be used for nice-plug.

At this early stage, there is no single GUI framework that is being focused on. For now, integrations for the following GUI libraries are provided:

Some of these options may or may not have first-party support in the future. The plan is to see which options the community gravitates towards, and then officially support one or two of the most popular ones.

Also, keep in mind that none of these options currently have good documentation for how to create plugin GUIs with them. For now, take a look at the examples to get started. (Feel free to contribute any guides, documentation, and or example plugins!)

Example plugins

The best way to get an idea for what the API looks like is to look at the examples.

  • gain is a simple smoothed gain plugin that shows off a couple other parts of the API, like support for storing arbitrary serializable state.
  • gain_<gui> are the same plugins as gain, but with a GUI to control the parameter and a digital peak meter.
  • iced_audio_widget is an example of how to use the iced_audio widget library for Iced in nice-plug.
  • Examples for adding your own custom GUI framework on top of raw rendering APIs:
  • midi_inverter takes note/MIDI events and flips around the note, channel, expression, pressure, and CC values. This example demonstrates how to receive and output those events.
  • poly_mod_synth is a simple polyphonic synthesizer with support for polyphonic modulation in supported CLAP hosts. This demonstrates how polyphonic modulation can be used in nice-plug.
  • sine is a simple test tone generator plugin with frequency smoothing that can also make use of MIDI input instead of generating a static signal based on the plugin's parameters.
  • stft shows off some of nice-plug's other optional higher level helper features, such as an adapter to process audio with a short-term Fourier transform using the overlap-add method, all using the compositional Buffer interfaces.
  • sysex is a simple example of how to send and receive SysEx messages by defining custom message types.

The example plugins can be built using:

cargo xtask bundle <package_name> --release

Get Involved

If you have any questions or you wish to get involved in the project, feel free to join us in the Rust Audio Discord Server in the #nice-plug channel!

Contributing

Contributions are very much welcomed! As long as they comply to the policy and licensing requirements below.

nice-plug uses optional nightly features. To make rust analyzer happy, you can enable the nightly compiler for your local repository with rustup override add nightly.

AI policy

The general AI policy of the RustAudio Community applies to this repository. Please ensure compliance to these rules before submitting your contribution to this project.

Please refer to the Rust Audio community's policy an AI usage: https://rust.audio/community/ai/

Licensing

The nice-plug framework and all of the example plugins are licensed under the ISC license.

The logos in branding/ are licensed under CC BY-SA 4.0.