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Side by Side Diff: src/core/SkEdge.cpp

Issue 96099: Whitespace fix: remove whitespace from the end of lines.
Patch Set: Created 16 years, 11 months ago
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1 /* libs/graphics/sgl/SkEdge.cpp 1 /* libs/graphics/sgl/SkEdge.cpp
2 ** 2 **
3 ** Copyright 2006, The Android Open Source Project 3 ** Copyright 2006, The Android Open Source Project
4 ** 4 **
5 ** Licensed under the Apache License, Version 2.0 (the "License"); 5 ** Licensed under the Apache License, Version 2.0 (the "License");
6 ** you may not use this file except in compliance with the License. 6 ** you may not use this file except in compliance with the License.
7 ** You may obtain a copy of the License at 7 ** You may obtain a copy of the License at
8 ** 8 **
9 ** http://www.apache.org/licenses/LICENSE-2.0 9 ** http://www.apache.org/licenses/LICENSE-2.0
10 ** 10 **
11 ** Unless required by applicable law or agreed to in writing, software 11 ** Unless required by applicable law or agreed to in writing, software
12 ** distributed under the License is distributed on an "AS IS" BASIS, 12 ** distributed under the License is distributed on an "AS IS" BASIS,
13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 ** See the License for the specific language governing permissions and 14 ** See the License for the specific language governing permissions and
15 ** limitations under the License. 15 ** limitations under the License.
16 */ 16 */
17 17
18 #include "SkEdge.h" 18 #include "SkEdge.h"
19 #include "SkFDot6.h" 19 #include "SkFDot6.h"
20 20
21 /* 21 /*
22 In setLine, setQuadratic, setCubic, the first thing we do is to convert 22 In setLine, setQuadratic, setCubic, the first thing we do is to convert
23 the points into FDot6. This is modulated by the shift parameter, which 23 the points into FDot6. This is modulated by the shift parameter, which
24 will either be 0, or something like 2 for antialiasing. 24 will either be 0, or something like 2 for antialiasing.
(...skipping 194 matching lines...) Expand 10 before | Expand all | Expand 10 after
219 SkFDot6 dy = ((y1 << 1) - y0 - y2) >> 2; 219 SkFDot6 dy = ((y1 << 1) - y0 - y2) >> 2;
220 shift = diff_to_shift(dx, dy); 220 shift = diff_to_shift(dx, dy);
221 SkASSERT(shift >= 0); 221 SkASSERT(shift >= 0);
222 } 222 }
223 // need at least 1 subdivision for our bias trick 223 // need at least 1 subdivision for our bias trick
224 if (shift == 0) { 224 if (shift == 0) {
225 shift = 1; 225 shift = 1;
226 } else if (shift > MAX_COEFF_SHIFT) { 226 } else if (shift > MAX_COEFF_SHIFT) {
227 shift = MAX_COEFF_SHIFT; 227 shift = MAX_COEFF_SHIFT;
228 } 228 }
229 229
230 fWinding = SkToS8(winding); 230 fWinding = SkToS8(winding);
231 fCurveShift = SkToU8(shift); 231 fCurveShift = SkToU8(shift);
232 //fCubicDShift only set for cubics 232 //fCubicDShift only set for cubics
233 fCurveCount = SkToS8(1 << shift); 233 fCurveCount = SkToS8(1 << shift);
234 234
235 SkFixed A = SkFDot6ToFixed(x0 - x1 - x1 + x2); 235 SkFixed A = SkFDot6ToFixed(x0 - x1 - x1 + x2);
236 SkFixed B = SkFDot6ToFixed(x1 - x0 + x1 - x0); 236 SkFixed B = SkFDot6ToFixed(x1 - x0 + x1 - x0);
237 237
238 fQx = SkFDot6ToFixed(x0); 238 fQx = SkFDot6ToFixed(x0);
239 fQDx = B + (A >> shift); // biased by shift 239 fQDx = B + (A >> shift); // biased by shift
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464 } while (count < 0 && !success); 464 } while (count < 0 && !success);
465 465
466 fCx = newx; 466 fCx = newx;
467 fCy = newy; 467 fCy = newy;
468 fCurveCount = SkToS16(count); 468 fCurveCount = SkToS16(count);
469 return success; 469 return success;
470 } 470 }
471 471
472 472
473 473
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