Added in API level 1

HandlerThread


open class HandlerThread : Thread
kotlin.Any
   ↳ java.lang.Thread
   ↳ android.os.HandlerThread

A Thread that has a Looper. The Looper can then be used to create Handlers. Just like with a regular Thread, start() must still be called.

Use this class only if you must work with the Handler API and need a Thread to do the handling on that is not an existing Looper thread, such as Looper.getMainLooper(). Otherwise, prefer java.util.concurrent.Executor or java.util.concurrent.ExecutorService, or Kotlin coroutines.

Note that many APIs that required a Handler in older SDK versions offer a newer alternative that accepts an java.util.concurrent.Executor instead. Always prefer to use the newer API if available.

Alternatives to HandlerThread

java.util.concurrent.Executors offer more flexibility with regards to threading. Work submitted to an java.util.concurrent.Executor can be set to run on another thread, on one of several threads from a static or dynamic pool, or on the caller's thread, depending on your needs.

{link @link java.util.concurrent.Executor} offers a simpler API that is easier to use compared to Handler. {link @link java.util.concurrent.ExecutorService} offers the richer java.util.concurrent.Future API, which you can use to monitor task status, cancel tasks, propagate exceptions, and chain multiple pending tasks.

{link @link java.util.concurrent.Executors} is a factory for various java.util.concurrent.Executors that meet common concurrency needs. These java.util.concurrent.Executors use work queues that offer better concurrency and reduced contention than HandlerThread.

On Kotlin, coroutines may be used to handle concurrency.

Common HandlerThread performance issues

Apps that use HandlerThread may encounter the following performance issues:

  • Excessive thread creation: A HandlerThread is a java.lang.Thread. Every system thread costs some resident memory, whether it is working or if it's idle. If your app has a large number of HandlerThreads each dedicated to a single type of task, rather than for instance a java.util.concurrent.ThreadPoolExecutor that can grow and shrink in size according to demand, then the additional idle HandlerThreads will be wasting memory.
  • Lock contention: HandlerThread uses a Looper which in turn uses a MessageQueue. MessageQueue uses a single lock to synchronize access to its underlying queue. Any threads attempting to enqueue messages at the same time, and the HandlerThread itself when attempting to dequeue the next message to handle, will block each other.
  • Priority inversion: A high-priority HandlerThread can become blocked by a lower-priority thread, for instance if the former is trying to enqueue a message while the latter is trying to dequeue the next message to handle, or vice versa.
The best way to avoid these issues is to use java.util.concurrent.Executors or Kotlin coroutines instead of HandlerThread.

Summary

Inherited constants
Public constructors

HandlerThread(name: String!, priority: Int)

Constructs a HandlerThread.

Public methods
open Looper!

This method returns the Looper associated with this thread.

open Int

Returns the identifier of this thread.

open Boolean

Quits the handler thread's looper.

open Boolean

Quits the handler thread's looper safely.

open Unit
run()

If this thread was constructed using a separate Runnable run object, then that Runnable object's run method is called; otherwise, this method does nothing and returns.

Protected methods
open Unit

Call back method that can be explicitly overridden if needed to execute some setup before Looper loops.

Inherited functions