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solver2d Public
A project for testing rigid body solver algorithms
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PEEL_Fork Public
Forked from Pierre-Terdiman/PEEL_PhysX_EditionAn updated build of PEEL dedicated to PhysX
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EASTL Public
Forked from electronicarts/EASTLEASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
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EABase Public
Forked from electronicarts/EABaseEABase is a small set of header files that define platform-independent data types and platform feature macros.
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enkiTS Public
Forked from dougbinks/enkiTSA permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.
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box2d-raylib Public
Shows how to integrate Box2D with raylib
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JoltPhysics Public
Forked from jrouwe/JoltPhysicsA multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
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raw-physics Public
Forked from felipeek/raw-physicsSimple rigid-body physics simulator powered by XPBD.
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kickstart.nvim Public
Forked from nvim-lua/kickstart.nvimA launch point for your personal nvim configuration
Lua MIT License UpdatedJan 5, 2024 -
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bullet3 Public
Forked from bulletphysics/bullet3Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
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ccia_code_samples Public
Forked from anthonywilliams/ccia_code_samplesCode samples for C++ Concurrency in Action
C++ UpdatedFeb 13, 2023 -
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KRG Public
Forked from rmxbalanque/KRGKruger Prototype Game Engine
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