A libdragon port of Living Worlds — Mark Ferrari's color-cycling pixel art running on Nintendo 64 via the CI8 texture format and per-frame TLUT animation.
| Description | Screenshot |
|---|---|
| Sample Scene | ![]() |
| Menu Options | ![]() |
- libdragon toolchain installed and
N64_INSTexported. - Python 3 for the asset-fetching and scene-conversion scripts.
- A working internet connection to fetch the assets.
git clone --recurse-submodules https://github.com/meeq/living-worlds-n64.git
cd living-worlds-n64If you already cloned without --recurse-submodules:
git submodule update --initThe libdragon/ submodule tracks the DragonMinded/libdragon repo preview
branch and is checked out for source reference; the build itself links against
$N64_INST, not the submodule.
To setup libdragon, see libdragon/README.md.
This repo does not include scene or audio assets — they're pulled from the upstream reference demo on first build. Two one-shot targets:
make scenes # JSONP scene payloads -> scenes/*.js
make sounds # ambient MP3 loops -> sounds/*.mp3Both scripts skip files that already exist; pass --force to re-download.
scenes.json (the per-scene metadata catalog) is committed so you don't
need to regenerate it, but you can with tools/fetch-catalog.py.
makeRun living-worlds.z64:
- Emulator: Ares or Gopher64 (other emulators may not be accurate enough).
- Hardware: Runs on Nintendo 64, Analogue3D, and ModRetro M64.
The ROM header configures the eeprom4k save type and enables the RTC.
src/ # C source code
Makefile # build pipeline
scenes.json # scene catalog (regenerated by tools/fetch_catalog.py)
scenes/ # fetched JSONP payloads (see tools/fetch_scenes.py)
sounds/ # fetched MP3 loops (see tools/fetch_scenes.py)
filesystem/ # build outputs that go into the DFS image (gitignored)
tools/ # asset fetching + scene-conversion scripts
libdragon/ # submodule: DragonMinded/libdragon @ preview
make clean # deletes build artifactsScene and sound caches under scenes/ and sounds/ are kept so subsequent
builds don't re-download. Delete those directories manually for a fully clean
state.
- Artwork: Mark Ferrari
- Original Code: Ian Gilman & Joseph Huckaby
- Nintendo 64 Port: Christopher Bonhage

